Interactive Tile Map for Unreal Engine
Available on Fab
Interactive Tile Map allows you to add interactive elements to your tile map without manually placing them. This will allow you to use the tile map editor as a level editor, thereby speeding up your level design process.
You define which tile is replaced by which actor or flipbook animation using the provided Data Asset or the Data Tables. The tiles can be defined using TileIdentifier (TileSet + Index) or the Tile User Data Name.
This product is implemented as an ActorComponent and can be added to any actor (e.g. Paper Tile Map Actor). The replace function can be called at any time and only requires a PaperTileMapComponent to perform the logic on. It will replace all instances of the defined tiles with the corresponding actors and flipbooks.
Created using Blueprints, fully documented and easy to customize.
The project will be maintained, so feel free to get in touch to suggest changes, features or anything else.
Features include:
For a complete overview, see the Features page